![]() ![]() It also removes the extra gain from solving the little things or dealing with problems in clever ways. Through skill buffs, assisting with disable device, spotting the trap, dimension dooring the party past the trap, using bard song for buffs, running through the trap and setting it off, casting a summon monster 1 and setting it off of youĪnyone can spot nonmagical traps and disarm them.Įvent Based Leveling removes ALL of the extra role play experience that paizo puts in their products. YES People CAN help the rogue disarm traps. Barbarian survives a trap on his own and it doesn't reset? Yes, Barbarian gets the XP (or EXPERIENCE). What "experience" has your group gained by the BARD solving a problem on his own? You simply say to the DM "I search for traps." Trap Spotter is for noobs and people who there is some sort of XP reward for convincing someone of something specific in a social encounter. You can spot traps without the trap spotting ability. Bard sings a song and rogue disables trap at +4 to his roll. In the same way, if another player is "involved" in disabling the trap. Casting a heal and keeping the barbarian up is quite valuable too. A wizard casting wall of force often contributes more than a fighter who does 40% of the damage. Also, combat is not all about dealing damage. ![]() The fact is that everyone is involved in the combat, so then you split the xp evenly. Lastly, would you also make the argument that XP should be split conditionally by how useful you are in combat? So the wizard who disables everybody gets half the XP, and the fighter and barbarian each get 20% since they killed everybody else, and the rogue gets 10% because he only made 3 sneak attacks during combat while trying to set up flanking, what you are describing is stupid. I guess the wizard shouldn't stand behind the fighter for protection during combat either. It's not like having the person least likely to be harmed by traps and the most skilled at disabling them do so while everyone else remains in relative safely is a sound strategy or anything. Part 3, if they do not spot the trap, and cannot disable the trap, then why would it be a good idea for them to stand near the trap? So that if it accidentally goes off the rogue and the barbarian both take damage or some other condition? That's a great idea, lets put more burden on the healer by putting everyone in danger! Splendid. If there is a rogue with the skill there is no (mechanical) reason for someone else to take it. Part 2, disable device is a trained skill only. Why does everyone who isn't a rogue not spot the trap and why don't they try to disable it? Because the trap spotter ability is a rogue talent, and no one else gets an autocheck to spot the trap. If you cannot contribute meaningfully then it is best for you to stay out of the way. No, if you can contribute meaningfully in some way then you should. So, it is my contention that whoever spots, disarms, or is affected by the trap gets exp for it. If you have an encounter, and only two of the party participate (meaning the other two are in a separate room doing nothing or sleeping safely) then those two should recieve all the rewards of that encounter. everyone wait back here while he disarms it!" Then the rogue should get the xp. When a rogue attempts to disable a trap, the only participants are the person that spotted the trap, the person disarming the trap, and the people affected by the trap.īy this logic, if a party takes the "bomb squad" tactic of "Rogue found a trap. PCs should receive awards for Challenges that they participate in. I think Rogues should get ALL the experience for any trap they disarm! ![]()
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